Here’s what we know so far about EA’s Battlefront II offline options

Yavin IV from the Battlefront II key art

Players will get a couple of options to enjoy EA’s Battlefront II offline when it launches November 17.

The featured selection is the game’s campaign—something EA’s first Battlefront lacked. There will also be an option for those wanting to enjoy local co-op.

I’ve gone ahead and gathered what information I can find on these two options. Some info comes from the question-and-answer session I attended on Saturday, while other bits come from promotional materials and the reveal panel at Star Wars Celebration.

The campaign

Iden Battlefront II.

Iden on Endor after the destruction of the second Death Star.

Crafted by Motive Studios, Battlefront II’s campaign begins just after the destruction of the second Death Star. It’s set to cover the roughly 30 years between Return of the Jedi and The Force Awakens. During those three decades, it will tell the tale of Iden Versio, the commander of the elite special forces unit Inferno Squad. The story is canon within the Star Wars universe.

“When Motive started to work on this campaign, it was at the time when The Force Awakens was still in theaters,” said Motive’s game director Mark Thompson during the reveal panel. “We were all super excited about that because that leaves so many amazing questions. […] So we thought, ‘Hey, let’s try and tell one of those stories that connects these two amazing trilogies together.’ ”

As a twist on what we normally see in Star Wars, Iden is allied with the Empire and not the Rebellion. She is the daughter of high-ranking Imperial officer who brought their homeworld, Vardos, into the Empire.

“We wanted to take off the helmet of a stormtrooper and find out who they were,” Thompson said. “Why they believed in the Empire and what it meant to be an elite Imperial special forces soldier.”

Concept art of Iden’s Imperial-loyalist homeworld, Vardos.

During the campaign’s missions—which Thompson referred to as “chapters”—players will be able to step outside of Iden’s shoes and play as classic Star Wars characters, such as Luke Skywalker and Kylo Ren.

“In the movies, they keep switching the point-of-view between the protagonist and the antagonist and it gives you a different perspective on the situation,” said content producer Paola Joyaux during the Q&A session. “We’re doing the same thing. So mainly you’re going to be playing as Iden, but sometimes you’re going to be playing as the heroes, like Luke and Kylo. That’s what we’re giving you: A different perspective. There will be scenes with Iden and giving you a different perspective on what Iden’s doing.”

Iden will also have a “backpack droid” as a customizable companion character.

“You have this awesome droid that is slightly more nimble,” Joyaux said. “You are going to be a constant companion. […] It has a very symbiotic relationship with you. He’s kind of camped on your back and he has cool skills.”

Teaser image of Battlefront II.

Iden with her companion droid.

This droid is very similar to the ID9 seeker droid used by the Seventh Sister in the Rebels TV show. However, Jouyax clarified that Iden’s droid is merely “inspired” by the droid from Rebels and is instead “his own unique little guy.”

During the post-panel Celebration-only behind-the-scenes trailer, we got to see this droid shock a Rebel trooper, attach to a wall and have a customizable voice.

The campaign will also offer its own unique progression system that’s separate from the multiplayer portion. However, its progression system is still designed off of the one used by multiplayer.

“[The campaign has] a progression system that is modeled on the multiplayer one,” Jouyax said. “So Iden will have her own progression system and, as in multiplayer, you’ll be able to customize weapons, gadgets and special abilities. […] We definitely want to build a consistent game, so the mechanisms that we’re building in multiplayer, we’re using them in [the campaign].”

A space conflict in Battlefront II.

A space conflict in Battlefront II.

Players can also expect ground combat, in-atmosphere fighter conflicts and “big space battles” throughout the campaign. Jouyax further hinted that the narrative provides the player “some elements of choice”, but declined to go into any more detail.

The campaign is only playable in single-player and won’t offer a co-op experience. The co-op portion will be wrapped into Battlefront II elsewhere (see below).

EA has not revealed the expected length of the campaign. However, considering similar games in the shooter genre, I’d guess it’ll last somewhere between five and 10 hours. Note that’s purely a guess at this point.

Inferno Squad book cover.

Part of the Inferno Squad book cover.

Unsurprisingly, the campaign ties in with the upcoming novel, Battlefront II: Inferno Squad. While the game’s campaign takes place post-Return of the Jedi, the novel will begin immediately following A New Hope and the destruction of the first Death Star. It’s due out July 25 and can be pre-ordered on Amazon.

I speculate that the campaign will end with Iden’s death on Starkiller Base. This would sort of echo how the campaign begins with the second Death Star exploding. Or, to quote George Lucas, “It’s like poetry, they rhyme.” However, I don’t actually know how the game will end. I’m curious to hear your thoughts!

The co-op

First Order stormtroopers from Battlefront II.

Two First Order stormtroopers from Battlefront II.

Going on past the campaign is Battlefront’s split-screen co-op option. As of now, EA has remained rather mum on this mode’s details, except that the split-screen specific option is only offered on consoles.

On battlefront2.com, its description reads:

Team up with a friend in two-player offline split-screen play. Earn rewards, customize troopers and heroes, then take your skills and upgrades to the online battleground.

In the official announcement post for Battlefront II, EA mentions: “You will also cooperate against AI foes in skirmishes that span the cinematic eras, and engage enemies in entirely new modes.”

Digging deeper, several pre-order pages for the game—including EA’s Origin store for PC—note that you’ll be able to “train offline.” The store description further reads: “Practice makes perfect. Enjoy solo offline play where you can earn rewards, customize troopers and heroes, then bring your upgrades into the online multiplayer battleground.”

Of an interesting note, the Origin store page seems to confirm that this mode will offer a solo option. Not terribly surprising, but the previous two announcements only mention its co-op capabilities.

A battle on Yavin IV in Battlefront II.

A battle on Yavin IV in Battlefront II.

A couple of YouTubers have also mentioned that this offline portion will be similar to Skirmish from the first game. According to MassiveG, “The [offline] mode’s going to be a little similar to Skirmish of Battlefront 2015, but revamped and improved.”

Robby from Star Wars HQ added that DICE’s Niklaus Fegreus previously said that “fans should expect something similar to Skirmish mode to return [for Battlefront II] and evolve as [DICE] learned from their audience from Battlefront 1.”

However, as these aren’t official EA sources, note that the above comments could be speculation. EA has yet to officially confirm if the announced co-op options are similar to the last game’s Skirmish mode. So make of it as you will with MassiveG and Star Wars HQ’s comments; I figured it was at least worth including because they do likely know more than the average player.

Example Battlefront II classes.

Example Battlefront II classes.

While he was specifically comparing the multiplayer progression with the campaign’s, I think that these comments from Dennis Brannvall, the game’s design director, ring true about how the co-op offline play will allow you to unlock multiplayer items:

“We don’t want to end up in a situation where [in] previous games that we made, players who maybe didn’t like multiplayer or they liked one of the two, felt compelled to play the other one just to collect that one thing,” he said during the Q&A session. “We want to make it a more united experience here where you can play whatever you want and you still feel like you’re progressing.”

Personally, I’d guess that the offline co-op bit EA has mentioned is some form of offline multiplayer, where players can take part in the multiplayer modes, offline and against bots. This mode then would allow you to unlock items—perhaps at a slower pace than multiplayer. I find a mode like this might echo Instant Action from the first two Battlefronts.

On the flip-side, I suppose it’s possible that this mode will merely be some sort of training mission, such as a survival-type mode. Based on how you perform, you could unlock items. However, I’m hoping that it’ll be a more robust Skirmish or Instant Action-type offering.

Are you most looking forward to the single-player campaign or the local co-op option? Share in the comments below, or ping SWGO on Facebook or Twitter.

Jared

Ever since he saw A New Hope at four-years-old, Jared (aka leftweet) has been in love with Star Wars. Besides his passion for Star Wars and video games, Jared's hobbies include watching football, soccer and basketball, plus competing in fencing. His current projects include Sports Obscurist, website dedicated to weird and obscure sports.

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8 Responses

  1. Kent says:

    I would imagine the offline mode to be exactly how Instant Action was in the original Battlefront games from Pandemic. It makes sense, because the people who get the 3 day early access might not be experiencing full servers (because they can only play with others that have the early access), so it makes sense to let players enjoy all the modes offline with bots at launch. Just a bit of my speculation.

    • alex mcgee says:

      its going have to eventually, because the only thing thats stopping me from getting this game is having no instant action or other offline choices, multiplaying is never my cup of mainly because of ps plus i’d care less for the campaign at this point untill further notice.

      • Clayto says:

        I agree Alex. The only way I’m going to get this game is if they have an instant action similar to the old Star Wars battlefront games. I made the mistake of getting the new battlefront game when it first came out, and it really disappointed me.

      • M says:

        Yep. I need an offline, solo, instant action mode. That’s the only way I will play (and buy) this. I didn’t buy the 2015 Battlefront because I don’t play online. (And because there were only like 5 maps lmao).

  2. Correy says:

    Console only split screen is just another s*** move by EA. I would be shocked if it actually had a good instant action like the real battlefronts. If it did it would be like what, six maps? Still pretty lame.

  3. Darth Fain says:

    “Are you most looking forward to the single-player campaign or the local co-op option? Share in the comments below”

    NONE OF THIS S***!

    This game will have some serious Instant Action mode where you can versus your player 2 on all maps/modes or they wont sell me this incomplete piece of bulls*** as simple as that.

  4. Gamefraction says:

    It makes sense to let players enjoy all the modes..or?

  5. hoppa2879 says:

    i hope offline offers more than just 2 places to play in like the first battlefront cuz that sucked. i do all of my playing offline so hopefully i will be able to get this and actually enjoy this as oppose to battlefront 1 which i returned 2 days after buying it due to lack of offline features. one can only hope.

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