Flametroopers confirmed for Battlefront II, devs comment on gameplay

First Order Flametroopers will be in Battlefront II

In a post earlier today, EA confirmed that Battlefront II will indeed feature First Order Flametroopers as “special characters”. These special characters (such as the Flametrooper or the Clone Jumptrooper) will appear on maps where their presence is “thematically appropriate”.

Here’s the post’s specific wording:

Special characters typically appear on maps where their presence is thematically appropriate. You’ll encounter First Order Flametroopers on Starkiller Base, but you’re not likely to see them on Theed.

Figurine version of the First Order Flametrooper by Hot Toys (Source).

Beyond that little tidbit, the post further hinted that Death Troopers will get a Sonic Imploder, just like their version from the 2015 Battlefront. Nothing much else is new, but the post did show off the image at the top of page of a Death Trooper on what’s presumbly Yavin IV.

It’s worth noting that concept art of First Order Flametroopers were shown off in a behind-the-scenes reel at Star Wars Celebration in April. However, this is the first official confirmation that the unit will be playable in-game.

Devs comment on some Battlefront II gameplay aspects

Members of Battlefront II’s development team have been busy answering some fan questions via Twitter recently. To start, the game’s associate design director, Dennis Brannvall, confirmed that heavy lightsaber attacks won’t be abilities in the new game:

Next, producer Paul Keslin noted that (at least in the Alpha build) the hitbox for clones and droids is the same:

From a competitive standpoint, having the same hitbox makes sense and I really doubt it’ll change once Battlefront II arrives on November 17.

Modding work continues for expanded Skirmish in Battlefront

A modder who goes by the name Darth Kenobi has recently shared some of their progress modding the Skirmish mode of the 2015 Battlefront.

Of note, they’ve managed to load both Blast and Supremacy maps offline via Skirmish. However, the maps still lack AI units or accurate scoreboards. I assume both will be somewhat tricky to wrangle! Check out the progress below, with Blast up first:

Here’s Supremacy loaded offline:

Jedi Knight II gets a VR mod

As reported by UploadVR, modder Jochen Leopold has crafted a VR mod for the 2002 classic Jedi Knight II: Jedi Outcast. The mod itself is playable on the Oculus Rift and uses a gamepad for control instead of the Rift’s Oculus Touch controllers.

Here’s a video featuring gameplay of the mod:

Jared

Ever since he saw A New Hope at four-years-old, Jared (aka leftweet) has been in love with Star Wars. Besides his passion for Star Wars and video games, Jared's hobbies include watching football, soccer and basketball, plus competing in fencing. His current projects include Sports Obscurist, website dedicated to weird and obscure sports.

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