Here are my thoughts on the Battlefront II build at EA PLAY

Theed battle with a clone specialist.

Over the weekend, I was lucky enough to have EA fly me down to Los Angeles for EA PLAY.

One of the perks of the visit was that I got to spend a couple of hours trying out the pre-alpha build of Battlefront II. Below, I’ve written up a quick review on my thoughts of what we got to experience of the game so far.

To start, I really enjoyed the depth the gunplay offered over EA’s first Battlefront. Each weapon felt unique and their was a certain “oomph” when firing each shot.

I also enjoyed the revamped overheat mechanic. The new system allows you to manually reset your overheat bar before it overheats, which makes it almost like a reload mechanic. Once you overheat your gun, if you succeed at the mini-game, you’ll be able to fire at will for several seconds afterwards. YouTuber AZZATRU has a nice breakdown this new system over on his channel. All in all, this new system introduces a bit of a new skill gap and will allow for players to work on improving that aspect of their game.

Battlefront II overheat bar.

Example of the overheat bar in Battlefront II.

The Battle Point system is something I’m super excited about. It offers players more control over how they want to play when compared to the old token method from the last game. It gave me the sense that I was progressing throughout the battle as I could start off as a B1 battle droid, work my way up to a B2 super battle droid and then use those points to become Darth Maul.

Moving onto heroes themselves, Maul was extremely pleasing to play has. He actually felt very similar to his original Battlefront II self in that his movement is fluid and fast. Rey was also interesting, although I didn’t spend as much time with her.

I’m also a fan of the reworked personal shield, which is currently only available to the heavy class and only provides protection to the front of the character. Similarly, limiting the jump pack to the clone trooper class so far is a smart choice. Wining one-on-one feels much more rewarding than

Selecting Darth Maul in Battlefront II.

Battle points off a choice-driven experience in Battlefront II.

The new class system was nice and will hopefully allow for more strategic gameplay down the line. Personally, I don’t really care too much about classes, but I think that as a whole they’ll make the game more rewarding for more people.

I can’t say too much regarding vehicles. I only played each one once and the vehicular control still feels wonky to use (from my perspective) on a mouse and keyboard.

While I immensely enjoyed my play time, there are a few things I would like to see changed, however:

  • The third-person camera view was far too zoomed in on normal infantry. The heroes and Reinforcement characters seemed to have a better field-of-view. It’s worth noting that associate design director Dennis Brannvall commented during BattlefrontUpdate’s livestream on Sunday that they’re still working on the third-person camera, so this should hopefully improve by the game’s final release.
  • The cross-era heroes felt off to me. I can understand the reasoning behind allowing heroes throughout all maps and eras; it adds an extra level of depth to the gameplay. However, as a Star Wars fan, I found it strange to see Boba Fett taking out clone troopers (essentially his brothers) and it simply brought me out of the battle slightly. Like with the third-person camera, however, they’re still tinkering around with how to handle cross-era heroes, according to hero designer Guillaume Mroz. My hope is that we’ll see cross-era heroes in hero-specific modes (like Heroes vs Villains), but have the larger, more cinematic modes like Galactic Assault stay locked in the map’s particular era.
  • The explosive spam was a bit much. This may have been due to the Star Cards available (such as the Thermal Detonator or the Barrage), but there was a bit too many explosions for my liking. This was especially prevalent once the battle turned into a close quarters affair by moving inside the palace.
  • There was a lot of running without seeing opponents during the opening phase out on the streets of Theed. I assume this can be fixed by changing spawn points or map boundaries, but I would prefer to more-quickly get back into action. As the jump pack isn’t as prevalent, I definitely think something needs tweaking on the Theed map. Thankfully, Brannvall agrees that this section is “a little too spread out” and that they’ll “make adjustments to bring up the intensity.”

Naboo N-1 Star Fighter vs a Vulture Droid.

Finally, I do want to comment on how gorgeous Theed looked. It easily outstripped any map from the previous game, which is no easy feat. The indoors of the palace was especially incredible—the lighting bounced off the reflective marble in a very realistic way. I was also impressed by how smooth the frame-rate was for such an early build, although that could partially be due to EA PLAY having very beefy PCs.

Also on the topic of the general experience, I’m really happy to have the clones and droids sound like their The Clone Wars TV show versions. I’ve watched through the show several times and it did an amazing job at making the clones feel like real people with real problems. It’s great to see that honored in-game.

I’ll reiterate that this build was in pre-alpha. With that in mind, it’ll be interesting to see how it changes into the alpha, beta and final release. Regardless, I certainly think Battlefront II is moving in the right direction.

Battlefront II arrives November 17 on the PlayStation 4, Xbox One and PC. Follow SWGO on Facebook and Twitter to stay up-to-date on all the Battlefront II news.

Jared

Ever since he saw A New Hope at four-years-old, Jared (aka leftweet) has been in love with Star Wars. Besides his passion for Star Wars and video games, Jared's hobbies include watching football, soccer and basketball, plus competing in fencing. His current projects include Sports Obscurist, website dedicated to weird and obscure sports.

2 Responses

  1. 501st Clone says:

    Jared, as a star wars fan from the age of four, do you find it disapointing yet again that there is no continous music during battle? In my personal opinion, music makes up for a large part in star wars with magnificient scores done by John Williams. Having no music makes everything dull and bland. To prove this, imagine watching the star wars films without any music or even playing the original battlefront 2 without any music. Not many people realize this since I dont see people talk about it. I feel like battlefront 2 is missing one HUGE thing… and it’s constant music. Do you agree? Or have you not really payed any mind to the music in battlefront, or even like the segments of music and then silence in battle?

    • Jared says:

      I do think the first game definitely lacked in terms of how often music played. I honestly wasn’t too aware of it in my time playing at EA Play. However, I have heard that the EA Play build of Battlefront II definitely lacked music. I certainly would hope to see (or hear) more frequent music in the game’s final release.

      That said, music for me takes a backseat when it comes to gameplay elements or content within the game. Not to say music isn’t important, but there are other aspects that are more important to me.

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