Patch notes posted for Battlefront’s Rogue One update! Highlights here!

The Shield Gate above Scarif.

The patch notes for today’s Rogue One update for Battlefront have finally arrived!

You can read the full patch notes for the update over on the official forums. However, I’ve selected a few highlights below:

Armor: A new armor system has been introduced. Increased armor decreases damage taken, where reduced armor increases damage taken.
[…]
Traits: Added a new way in which Traits are level up. It is point based now with different action granting more points. Playing the objective will grant more points than kills will do.
[…]
Death Star DLC: Added Cargo and Droid run to the death star interior levels
[…]
Walker Assault: Resolved a bug in which players could spawn multiple heroes by waiting in the hero selection screen.
[…]
Extraction & Sabotage: Resolved issues that could cause the player to get stuck in the hero selection screen.
[…]
Bacta effect: The bacta effect now applies to heroes. This applies to both Bacta Bomb and Medical Droid. When applied to heroes it adds an additional 10%, with 10% being the maximum amount.
[…]
Speeder Bikes: Resolved an issue which allowed speeder bikes to instantly kill heroes.
[…]
Diorama: Jyn Erso, Director Krennic, TIE Striker and U-wing have been added to the Diorama.

And then the new vanilla hero traits:

  • Luke Skywalker: Sprint speed boost.
    – Level 1: 20%
    – Level 2: 40%
    – Level 3: 80%
  • Han Solo: Damage fall off distance and general damage increases.
    – Level 0: 22m and 30 min. damage
    – Level 1: 30m and 40 min. damage
    – Level 2: 45m, 50 min. damage and 75 close damage
    – Level 3: 70m, 60 min. damage and 80 close damage
  • Leia Organa: Increases armor for all nearby Rebels and Leia.
    – Level 1: Rebels 20%, Leia 40%
    – Level 2: Rebels 40%, Leia 60%
    – Level 3: Rebels 60%, Leia 80%
  • Emperor Palpatine: Recharge Lightning every 3 seconds.
    – Level 1: 9%
    – Level 2: 18%
    – Level 3: 25%
  • Darth Vader: Armor increase based on the number of enemies surrounding him. Heroes count as 2 enemies.
    – Level 1: 20% for 1-2 enemies
    – Level 2: 50% for 3-4 enemies
    – Level 3: 80% for 5+ enemies
  • Boba Fett: Passive scan distance and Jetpack recharge every 3rd second.
    – Level 0: Scan 5m, Jetpack 0%
    – Level 1: Scan 10m, Jetpack 6%
    – Level 2: Scan 15m, Jetpack 12%
    – Level 3: Scan 30m, Jetpack 18%

I’ll take a more in-depth look at the new hero traits, as well as the new armor and infantry trait systems, in the next few days.

Jared

Ever since he saw A New Hope at four-years-old, Jared (aka leftweet) has been in love with Star Wars. Besides his passion for Star Wars and video games, Jared's hobbies include watching football, soccer and basketball, plus competing in fencing. His current projects include Sports Obscurist, website dedicated to weird and obscure sports.

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *